Clothes is Clothes
Overview
In today’s fashion, clothing is increasingly experienced through visuals rather than through touch. Mass production, online shopping, fast fashion, and the visual-prioritized design process have transformed them into hyper-polished images optimized for visual consumption. This is a process of fashion falling into the “uncanny valley”: garments appear perfected and seductive, yet strangely distant from the lived, sensorial reality of the body.
This collection highlights the essential construction of garments, but exaggerates and deforms them through the use of artificial materials to demonstrate how clothing has become uncanny, familiar, yet subtly distorted. However, when people physically touch, wear, and interact with the pieces, they reveal themselves to be comfortable and playful. By shaping each piece through the manipulation of material stretch rather than restricting or reducing it, the garments remain highly flexible and inclusive. They fit and drape into new sculptural forms across a wide range of body types.
The collection was brought onto the streets of New York City, inviting people to try on the pieces, even layering them over thick winter down jackets. The white mesh material functioned both as a veil and as a subtle frame, highlighting each wearer’s identity beneath it.
By visualizing the construction process, from a square of fabric into finished garments through 3D technology, Clothes is Clothes becomes more than a material artifact. It operates as an interactive process that encourages reconnection between designed garments and the lived experience of wearing them.